![]() I could have been listening to the gamerip this whole time, since it's the exact same thing, down to the lack of artist credits. As someone who waited for and anticipated this for so long, I am truly disappointed. There has been a gamerip for a while now, and I held off on listening to it because I wanted to wait for the official release with proper artist credits. And it's very noticeable (seriously, 16kHz cutoff? That's worse than YouTube quality, which is already a low bar) All the tracks that are lossy in the game are lossy here. ![]() Not only does it lack proper credits, it's also just a straight gamerip. This is a super lazy and amateurish release. Freedom Planet 1's OST is in my top 10 most played albums of all time since 2016: I'll follow what you suggested.Īs a preface, I adore this game's music and own it on bandcamp. Thank you, Gabby, for allowing me to make another post regarding this. Clearing the Game on any Save File will allow the Player to select any Stage.Įach of the Playable Characters can go through all of the unlocked Stages again to either Speedrun for the fastest time, or Explore to collect the most Crystal Shards.Īccessible from Time Attack Mode each of the Playable Characters can go through a Series of Target-Smashing Stages for the fastest time.Ī Mini-Game accessible in Time Attack Mode after the Player collects 10 Star Cards in any of the Stages.Previous post got locked due to derailment but I was given permission to post another. Similar to Adventure Mode, but removes most of the Cutscenes for a more streamlined and more (as the name implies) Classic Gaming Experience. Clearing the Game on any Save File will allow the Player to select any Stage. Only playable as Lilac & Carol, with Version 1.20.6 adding Milla to the Playable Roster after the Player clears Relic Maze for the first time as any character. Offers the Full Experience of the Game with fully voiced Cutscenes. Items Main article: Freedom Planet/Items Game Modes Game Mode ![]() On the Windows/MacOS/Linux versions, they can be mapped to the keyboard or a controller as the player wishes.
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